An Overview of The Design Environment
The ActivityDesigner design environment
includes
- the Scene Panel that contains a
collection of scenes representing everyday activities;
- the Theme Panel that contains multiple
themes representing different aspects of people’s everyday lives;
- the Prototype Panel showing the
thumbnails of created prototypes. You can click on an thumbnail to bring out
the prototype in the Storyboard Editor. You can always right click on an
thumbnail to edit its attributes.
- the Storyboard Editor for specifying the
interaction logic of a prototype. Most of the time, you don't have to
switch modes (e.g., for creating a page or a
link). The ActivityDesigner can automatically distinguish and
interpret your manipulation based on interaction context. In
general, you can right click (with a mouse) or barrel tap (with a
pen) to bring up a context menu for more advanced features, e.g.,
adding Java or JavaScript code to a page.
- the Resource Panel that includes
created interface components (property viewers), loaded images,
video and audio clips for easy reuse. You can right click on a category
(either on the title bar or inside the panel) to add new resources or remove
existing resources.

Copyright © 2005-2007 by the Regents of the University of
Washington.